This page keeps track of new features and bug fixes
[PC] On loading screen, InsiteVR Icon fill now represents amount of project loaded.
[PC] When teleporting into model from dollhouse presenter can now bring participants down to model too.
[PC] Presenter can mute/unmute others.
[PC] When starting a presentation, "enable voice chat" option allows enabling/disabling voice by default for participants.
[PC] Mouse middle click + drag in dollhouse mode translates the model
[PC] Shift + Mouse middle click + drag in dollhouse mode rotates the model
[REVIT] Add-in no longer requires log in.
[REVIT] Local model preview always launched by default and uploading happens on preview window.
[REVIT] Can now create new projects from the Revit upload process.
[BUG FIX] GearVR would crash after being idle for > 1 min and being put back in. Should not crash anymore.
[PC] All users' voice status can now be checked by hovering over microphone icon next to their name in presentation
[PC] All users can be muted by clicking on the microphone icon next to their name in presentation
[PC] Mouse wheel can be scrolled to scale dollhouse model when no VR controllers available/desktop only
[PC] When updates available can opt out to download another time
[REVIT] Doors now work in Revit fast preview
[REVIT] Correct tiling now applied to textures
[WEB] Project info page now has stats on content uploaded, annotations, hotspots.
[WEB] Users can be invited to public projects with more specific permissions
[WEB] First time users will be prompted for type of content they intend to upload for a tailored experience
[BUG FIX - PC] Zoom extents should no longer cause models to go under dollhouse table
[PC] Show user avatars when users join presentations
[PC] Support for microphone audio during presentations. All users can hear each other if microphone and headphones are used with VR headset or desktop.
[PC] Presenters can now unfollow a user and independently walk around using arrow keys or WASD.
[PC] Users can now rotate left/right using the Oculus Touch right joystick.
[GEARVR] Better loading status to know what is being loaded.
[WEB] 360 images can be updated. Annotations, links to other 360s, and hotspots in a model will remain in tact. Only the image is updated.
[WEB] All 360's are now automatically published to project after upload.
[WEB] New annotations page that can be accessed from any project page by clicking "Annotations" on the right hand side.
[WEB] Annotations can be downloaded as PDF
[BUG FIX] Mobile users weren't displaying the name set to their Samsung device. Should now show proper name or default to their email if not set.
[BUG FIX]. Improved processing for high resolution 360 images.
[BUG FIX] Loading in GearVR sometimes resulted in a black screen that made it seem like the app was frozen. App stays on loading screen until model is fully loaded.
[PC] Single desktop app: https://www.insitevr.com/windows
[PC] Vive automatically detected when on head. No longer requires pressing VR button.
[PC] All annotations are saved as screenshots that can be accessed on the web.
[GEARVR] Single gearVR android app
[MODEL PROCESSING] Better support for OBJ format
[BUG FIX] Oculus and Vive teleporting now move player to teleport area not just center of play space
[BUG FIX] Vive trackpad requires physical press to move
[BUG FIX] In presentation mode, some users would not teleport when the presenter changed views. This has been fixed.
[ANDROID] GearVR 360 Viewer no longer appears as project
[ANDROID] GearVR 360 Viewer first time download occurs by clicking on a project with 360s and trying to launch them in VR
[ANDROID] Native cardboard viewer deprecated. Launching cardboard redirects to web browser.
[ANDROID] When no internet, offline mode will show projects that have been launched with the 360 viewer before or projects with locally installed apps.
[GEARVR 360] Removed in VR menu and log in. All handled in the Android app now. Offline project selection happens in the app.
[BUG FIX - PC] Could previously add annotations with no text causing an empty annotation to display. Now check for required input.
[BUG FIX - WEB] Some iOS users would get stuck on blue loading screen. It was a privacy/permissions settings that we have resolved.
[BUG FIX - GEAR 360] If GearVR 360 Viewer not installed trying to launch GearVR project will lead to download screen
[GEARVR] X Button Toggles Fly Mode
[PC] A Button Switches View
[PC] X Button Toggles Fly Mode
[PC] Vive Left Touchpad can now be used as movement joystick by clicking
[PC] Oculus Left Touch joystick can now be used to move
[PC] Support for Vive and Rift to join presentations
[BUG FIX - PC] Ambient Occlusion setting saved and properly applied at startup
[GEARVR] Toggle dollhouse mode by pressing back button
[GEARVR] Users without a bluetooth controller can now move forward by leaving their finger on the touch pad for > 2 seconds
[GEARVR] Darker laser now visble on bright surfaces
[PC] User name now appears in top right corner
[PC] Options such as height, speed, units are now saved from session to session
[PC] The bottom menu can be set to autohide during presentation mode and can be set to autohide in edit mode in the options menu
[BUG FIX] Sketchup models with reversed normals should not longer cause users to fall through floors.
- 3D Annotations - Can now be placed on walls and ceilings
- MobileVR - Added dollhouse mode
- Project Management - Added Platform and Lighting options to model processing workflow
- 360 Images - Users can now add associations between images with 360 links
- Added ability to rename device ID
- Desktop VR - Added basic 3D drawing
- Project Management - Added project numbers and redesigned "New Project" form
- Desktop VR - Added support for Desktop VR on Oculus Rift and HTC Vive.
- 360 Images - Added ability to copy 360 image between projects without using credits.
- Mobile VR - Added Offline Mode. If there is no internet connection, the last downloaded version of model will be available for viewing on the GearVR.
- VR - Added free model preview. This allows users to preview their 3d model without VR much faster. Used to test materials and geometry without waiting for final lighting results.