Helpful presentation concepts for using InsiteVR

InsiteVR is designed to let you make the most of virtual reality in presentation settings and it can be helpful to keep a couple concepts in mind to ensure smooth and productive usage:


Presenter vs Participant

We found that while virtual reality does an amazing job at intuitive visualizations, it can oftentimes be a very isolating experience and not well suited for collaborating with multiple users. We’ve designed InsiteVR to be an effective group presentation medium by introducing the concept of a presenter and participants.

There is one presenter at a time on a PC whose role it is to moderate the presentation while participants can focus on experiencing the VR content, understanding the space, and providing high quality feedback.

To ensure that the presenter can best guide the presentation, he/she has the ability to mirror what any of the participants are seeing in VR, teleport all participants to preset locations and project a digital laser pointer that participants can see. This ensures that there is constant two way communication and users are no longer isolated by being in VR. Participants still maintain full freedom of motion, which prevents them from becoming sick, but may be teleported by the presenter when needed.


Active Presentation vs Offline Edit modes

To make sure the presentation goes off without a hitch for the presenter, InsiteVR has two modes of project interaction: active presentation and offline edit. Offline edit allows users to set their views, annotations, and 360 hotspots in advance of presentations.

During this mode, all users accessing a project are completely independent from each other. Once the presenter is ready to start, he/she presses the “Start Presentation” button to synchronize all participants together. Any user who is accessing the project whether via desktop or VR will now be able to see each other in the model and the presenter can mirror the view of any of the participants.



3D Model vs 360 Image

Finally, InsiteVR supports two types of virtual reality: 3D model and 360 image. You can see a full comparison between the two in our Overview help article but a quick way to tell is if you are viewing a scene in your browser, you’re viewing a 360 image and if you’re viewing a scene via an app, either the Windows app or Android app, it's a 3D model.

Even though your 3D model and 360 images are stored under one project, the two presentation types are separate and users in one will not be synchronized with those in the other. For instance, sending a client an SMS link to a 360 presentation and then opening the project on your PC would result in two separate presentations since one is a 360 and the other 3D model.


3D model/Windows app (left) vs 360 image/web browser (right)


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